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1993: Black Cat Crossing

Black Cat Crossing (1993) by Richard Sala

We’re back to what Kitchen Sink does best: Reprint stuff.

OK, slightly snide remark there, but that’s indeed been Kitchen Sinks bread and butter since the 70s. The trend started off by basically reprinting everything in Bijou Comix, but exploded as single-author collections, and then continued on with The Spirit and a myriad of comic strips.

So this collects various bits and bobs from Blab, Drawn & Quarterly and Raw (vol 2). I was a huge fan of Sala back then — who wasn’t? That art style is so incredible and seems to hint at all sorts of depths and mysteries.

Unfortunately, Sala rarely delivers. In an anthology, it’s find, because you get a burst of mystery and it’s over, but in a collection like this, you get one lunatic scenario after another, and few have any sort of satisfying storyline, really.

I’m guessing virtually all of these pieces are improvised until Sala has the right number of pages, because many of them just seem to stop. And when Sala gets text heavy, it gets downright tedious.

But that artwork… it’s so amazing. It’s one of the most distinctive, mind-boggling styles — it seems so primal; so… important somehow.

And Sala can be quite funny.

One story stood out here — it has a conventional descent-into-claustrophobia structure, with a real ending and all. It turns out to be written by Tom DeHaven, which explains that.

The Comics Journal #163, page 24:

Sala’s Mysteries Collected
Richard Sala, whose work has regularly ap-
peared in comics anthologies for the last eight
years, is following up his two 1992 releases,
Hypnotic Tales and Thirteen O ‘Clock, with a
new 96-page collection, Black Cat Crossing,
from Kitchen Sink Press. The book is a collec-
tion of mystery genre short stories, reprinting
strips from Blab!, Drawn & Quarterly, and
RAW and featuring 21 pages of new material
drawn especially for the book.
“In comics it’s hard to write fiction that’s’
not associated with something strongly,” said
Sala. “You’re either in the MAD school, or the
superhero school, or the undergrounds… Wlth
Hypnotic Tales I was twing to do something for
myself. Black Cat Crossing is a little moie en-
tertainment oriented.
“A recurring thing in my work is a fascina-
tion with the enigmatic. A character is trying to
solve a puzzle. Usually the world outside is
threatening. There’s a certain paranoid sensibil-
ity that comes through. By working in a genre
like mystery I’m able to channel those images
-into a plot and make something out of it.
“A friend of mine calls it ‘whimsy noir.”‘
Sala further distinguished his new collection
from previous work, such as that which appeared
– in Hypnotic Tales: “By working in a genre like
mystery I’m able to channel images into a plot and
make something Out of it. Something that was
pointed out by myself in Hypnotic Tales is there
were mysteries that didn’t have solutions. In fact,
the mystery was more interesting than my solution
could have been. Butl feel working in the genre
of mystery you have to come up with a solution.
I find you can come up with fun and clever so-
lutions that have a kick to them that make the
mystery worthwhile. It’s not that life is an enigma
and we’ II never understand it, it’s more like play-
ing the whole genre and having solutions that do
work.”
Sala traces his adult involvement in comics
from his interest in RAW magazine, which
started publishing in 1982. “Obviously as a kid,
I was interested in comics. I thought comics
can do all these great things. Being back in the
world of comics, I got re-seduced by the genre
and the fun you can have with it.”
Sala resisted the artyness of RAW, however,
and turned to earlier comics, movies, and pulp
sources for his inspiration. He grew up as an
avid fan of thriller films #dåed from stories by
Edgar Wallace, monster comics by Stan Lee
and Jack Kirby, and crime fiction by the likes
Of David Goodis and Jonathan Lattimore.
‘ ‘I remember back in the early to mid-’60s
there was a monster craze with The Addams
Family?’ said Sala. “I havea•lot Of affection for
that period. There was aplayful innocence with
monsters and mystery which seems to have
gone completely. Monster movies these days
are so serious. There’s no tongue-in-cheek feel
to them.
“Even though there’s a lotof irony in my
work, I feel I’m happy to be part Of comics
rather than one of those snooty art guys stand-
ing on the Outside.”
THE FUTURE
Like so many cartoonists’ working in alternative
comics, Sala makes his living as a commercial
illustrator. His drawings have appeared in Play-
boy, Business Week Land Sassy, “Comics can
really spoil you if you’re used to doing com-
mercial art, It’s hard to go back taking orders
from art directors. I like drawing these creepy
to go back and draw a money tree for a story on
banks.”
Sala, who lives in the San Francisco Bay
area, recently turned 38 and is now trying to
decide what he’ll do next. “I didn’t get into
comics until rather late. I self-published Night
Drive in 1985 which got me into RAW. I guess
in my mind I’m still 23. My ideals haven’t
changed much since then. So I forget I’m so
Old. It doesn’t bother me much except that
comics is a young man’s field. Entertainment in
any form is a young man’s field.”
Sala has recently appeared in the first three
issues of Nickelodeon, a new children’s maga-
toonists such as David Mazzucchelli and Kaz.
Sala looks to his new neighbor Dan Clowes
as an example of the perseverance that a car-
toonist requires io succeed. “He didn’t get suc-
cessful overnight. He worked really hard and
put everything he had into it. He had a book
[Lloyd Llewellyn] that didn’t work out and put
together another one [Eightbal[]. That’s inspir-
ing to me. You realize that if you really want to
do something you should keep at it even if at
first people don’t seem interested.
“We’ll see how this book does,” Sala con-
cluded. “I’d like to do more of these mystery
stories. I have a ton of them written.”

I’m not sure whether these stories have ever been collected — has somebody done a real Sala Library kind of thing?

This is the one hundred and fifty-ninth post in the Entire Kitchen Sink blog series.

1993: Cages

Cages (1993) #1-10 by Dave McKean

While doing research for some of the blog articles in this series, I happened upon somebody talking after the Tundra demise in an interview, and they were saying “so, what comics did they actually publish?” and the other guy went “I can’t even remember — isn’t that strange?”

They published about 50 things, depending on how you count, and indeed: The vast majority of them made no splash in the public consciousness what-so-ever. Reading interviews with Kevin Eastman, who paid for it all (and reportedly lost $14M on the venture), his methodology seemed to be to reach out to artist friends, or artists who were friends of friends, and then go “here’s a huge wad of cash. Go make something awesome.” They took the cash, and some never returned any pages for him to publish, and some lethargically sent stuff back.

This was supposed to be a bi-monthly publication. Each issue is 48 pages long, and there’s occasional colour, but mostly black and white with a second, grey ink. How on Earth did anybody even vaguely imagine a bi-monthly schedule was feasible? (Except if McKean already had the 500 pages done, which he definitely hadn’t.) In a later interview, Eastman expressed disappointment in artists that just couldn’t stick to a schedule — any schedule, it didn’t matter whether it was monthly or yearly, but at least say what it’s going to be.

Now, of everything Tundra published, Cages is probably the most well-known comic. (Well, after Scott McCloud’s Understanding Comics.) McKean was famous at the time, mostly from the Neil Gaiman association, and (like many of the artists Eastman threw money at) hadn’t written anything before. And this is one of the few Tundra books I bought at the time, and I remember being quite impressed, but not by the start of the book, which is all christianey and gives a whole bunch of tweaks on the christian creation myth.

But when the book finally starts, it’s super sharp and intriguing. It’s got the then-fashionable nine panel grid going, and it’s printed with an extra ink — a grey that’s ever-so-slightly metallic? It looks really good.

And it’s mysterious as hell, and has a cat that can apparently look into the past (that’s not immediately clear, but becomes obvious by the end of the first issue), and in the future, things are done in grey washes, because sure.

McKean ladles up one quirky character after another.

And he does several scenes of vaudeville schtick, and we never find out who’s on third.

It’s a really strong first issue — amazing artwork, many mysteries hinted at, and comedy routines at the drop of a hat.

So the second issue didn’t happen until six months later. But the next handful of issues did arrive quite promptly — three or four months in between, which I think is pretty impressive for a book of this kind.

It’s also fun to see McKean just keep experimenting, and keeping things fresh.

There’s a lot of bits that seems taken from real life, like being uncomfortable with having movers do stuff for you — but it’s taken one step further on, into either slapstick (above) or mysterious allegory (see many pages below). Some of it works, and some of it sticks out like “well, that’s an anecdote, but what does that have to do with anything” (above).

And while McKean has a real talent for 60s British social realist humour, I can’t really claim the same for when he’s seemingly trying for more naturalistic dialogue. It often seems stilted and unconvincing. But worse is when he tries to do prose, like in the excerpts from the genius writer — and it turns out to be pretty awful dreck. (But I don’t think it’s meant to be. It’s meant to be all deep and stuff. I think.)

Worse is when he’s doing Caribbean dialects — “harguin'” and “lickle” etc sounds less like actual people speaking than awkward stereotype. Coupled with having this guy saying lots of Wise Stuff, it feels rather unfortunate.

McKean is on safer grounds making fun of grouchy pub owners — these bits feel genuine.

Halfway through this series, I started losing a bit faith in it. McKean introduces a bunch of mysteries, but as time passes, it becomes less and less obvious that he’s going to be able to tie much of this together. (I don’t think the scaffolding/alien creature was ever explained, but perhaps that was symbolic.)

McKean spends an entire issue on trying to write a new episode in the Talking Heads series, but that’s no Patricia Routledge, and McKean is no Alan Bennett. Instead McKean adds a “twist ending” that you’d have to be brain damaged not to see coming, and that’s annoying. Especially since there is, indeed, a few bits in here that are moving and convincing.

(I watched all of Talking Heads (and all of Bennett’s earlier stuff) a couple years ago, which is perhaps this attempt at the genre was grating for me.)

Tundra was not famous for being frugal, which is why it came as a surprise that the full colour bits here were restricted to the central sheet — so they could presumably print most of the sheets in two colour, and not add too much expense.

I feel like I’ve perhaps come off a bit too negative here — Cases is a good read, even if it’s not perfect. For instance, McKean going into this mode when the protagonist meets this woman and they start falling in love (while talking at a jazz cafe). It’s cool.

But again, McKean can’t resist piling on oddities even when he’s got too many already than he knows how to deal with.

And, of course — all proper Comics Artistes (who know how to draw a hand) have to get a crack in at That Awful Modern Art These Days.

It turns out that one of the characters is a Salman Rushdie type of author, but instead of just being hunted by religious extremists, somehow he’s also being persecuted by the government? It’s just weird, and the resolution to this bit is that The Protagonist (oh, did I mention that he’s an artist?) offers to let him live in his girlfriend’s apartment instead. Case Solved.

Three years pass between the eight and the ninth issues. By 1996, Kitchen Sink was in deep doo-doo, and had been sold at least once, so I guess we should be grateful that they even published the final two issues. But I wonder what happened in those three years — did McKean have to find a paying gig because the Eastman checks dried up?

And the final two issues seem a lot less work intensive than the previous ones.

McKean still seems to be experimenting, but more with a focus on not actually having to work that much.

And his drawing style (when he actually draws) seems to have changed enormously, too.

Does he stick the ending? Well… he resolves a couple of things nicely (like the cat/Bill/the Talking Heads woman turns out to be connected), but as expected, most things are skipped over. Perhaps that’s planned (to not make the ending too pat, with every thread resolved), but…

So is it a good book? Yes. It’s interesting. It’s got great art, and it’s got several really funny bits. And it’s got some mysteries that were hinted at efficiently, but not really resolved very well.

Eastman is interviewed in The Comics Journal #202, page 85:

GROTH: Here’s something that again I can’t quitefathom
this happen or be to happen. In the
minutes Of a May 21, 1991 meeting, you record the
following. Cages ispresentlysellingat $3.50. It has been
determined that Tundra loses five cents an every copy
Cages that it sells. Greg willspeak with Dave andlet him
knou that Tundra wants to increase the cover price to
$3.95 starting uith issue And then a little later, •It
has been brought to the attentiøn of the team, that out of
eight books that •uere printed in 1990, only three Of them
couldpssibly make money, and that only fall the copies
were sold. It ü.ws discovered that in certain cases, Tundra’s
actually losing money on eath book we sell.

[…]

GROTH: Well, there are some projects that you actually
spent more moneypromoting than What they grossed
EASTMAN: Yeah, we were desperate, as in “we’re here,
we’re here, we’re here!”
GROT-H: A really blatant example is thatyou
EASTMAN: Mm-hm.
GROTH: And according toyour ownfigures, whith I think
are conservative, you have to sell copies to
break even. But you only printed 13, 0m.
EASTMAN: Because thaés what we had orders for —
GROTY: 6500.
EASTMAN: Right.
GROTH: Soyou couldn’tpossibly bøve broken even on that.
EASTMAN: NO. In our evaluations, we tried to estimate
what we thought the industry standard for this kind of
more mainstream book might be, how many we’d have
to print, and how many we’d have to break even. We
felt that the book would easily go beyond 20,000
copies and it didn’t.

Marc Weidenbaum writes in The Comics Journal #142, page 58:

Unlike Arkham Asylum, whose title page ex-
hits more creative tension than its entire
storyline, Cages’ remarkable initial issue (nine
to follow) has no title page. The series opens
with a black page. Not a stylized, four-color
black page decorated with sharp, elegant type,
but a shitty black background covered with text
that looks as if it was set on a home computer.
McKean may have sublimated the urge to
splurge graphically, but for his first effort as
writer/illustrator, he has certainly opted for big
topics: the origin of the universe, God, stuff like
that. He paints a highly memorable, insular
portrait of reality in which a lone apartment
building appears not simply as the focal point
of the universe, but as the summation of
existence.
The series’ first issue starts with a lengthy
prologue consisting of four brief, bittersweet
creation myths, appropriately titled “Scaffold-
ing.” That’s exactly what it is: a bare-bones col-
lection of stories essential to Cages’ mythology;
a secret history of creation’s “false starts” which
is both the frame on which McKean’s fictional
universe was shaped, and the frame on which
he will fashion a modern-day story. With these
myths, McKean builds up a lexicon of shared
knowledge with his readers, so when the seem-
ingly mundane events of Cages’ first two
chapters transpire, the simple images resonate
with history and possibility.
Eventually, Cages makes a drastic shift from
a painterly prehistory mode to a present-tense,
formal comic-book mode. Except for the open-
ing and closing spreads, each page is laid out
in a three-by-three grid, in black and white, with
a second color (bluish grey) added for effect.
It’s exceptionally elegant —
imagine Bill
Sienkiewicz’s back-to-roots approach to Big
Numbers taken to an even greater extreme.
There are only two main characters of sorts
in this initial issue (a cat and a ponytailed man),
though trade ads give the impression that, as
in Big Numbers, each member of the support-
ing cast will eventually have his or her story to
tell (supposedly 10 coming-to-grip-with-the-
universe stories over the 10-issue run).
When the cat character appears, large as the
moon, atop an apartment building, it’s only been
two pages since McKean’s creation myth
wherein God took back all animals’ but man’s
power to speak, though an eon has passed. As
the cat makes its way past a flutist, and down
along the building’s scaffolding and windowsills,
peering in at unsuspecting tenants, there’s no
estimating its actual intelligence. (At times, the
frames switch to a straight black-and-white
photorealistic style, to distinguish between the
world outside the building and inside it.)
Toward the end of the first chapter, the nar-
ration turns its focus from the cat to a tall, thin,
ponytailed man in a black overcoat. He’s try-
ing to find the apartment building, and asks the
cat for directions; it’s unclear whether he’s be-
ing playful, or if he actually knows of a time
when animals could converse with people.
Most of the basic moments in Cages echo
with similar significance; pin-point stars shine
with heavenly light; pigeons double as angels;
the apartment building’s spires assume church-
like stature. Such well-honed subtlety has its
down side. Every so Often, when McKean’s
references become too literal, the humor over-
shadows the storyline and distracts from the
book’s otherwise efficacious virtures.
There’s little telling where the story will
lead, and whether McKean can expand on the
self-referential gambits which make Cages’ in-
itial issue so entertaining and provoking. Much
is left unexplained. Why, for example, does the
ponytailed man give the same name as the one
used by a painter already inhabiting the
building? Who are the “art police” terrorizing
tenants? Why do so many of the characters have
ponytails?

Heh heh. That guy didn’t get that there’s only one guy with a ponytail, but that the cat saw into the future through the window. Geez. Some people. It was spelled out pretty clearly…

Ng Suat Tong writes in The Comics Journal #191, page 41:

I sometimes think the transformation of corn-
ics into a mature, viable artform will take at
least another 20 years. It certainly isn’t one at
the moment. The marketplace, at present, is
populated by short form works of considerable
energy but little ambition and concerted
thought. It is a situation we fully deserve, for
we consistently fail to support the truly diffi-
cult ventures. Dave McKean has been putting
out issues of Cages since 1990. It is, by far, his
finest work in the comics to date. Yet the
echoes from Arkham Asylum and Sandman
have persistently drowned out any praises it
has garnered. All in all, a truly shameful mess.
Cages opens with II pages of text and
illustration which lay bare McKean’s thoughts
and purposes. Titled “Scaffolding,” this pro-
logue ponders the perennial questions of ori-
gins and beginnings. Our lives and those of the
characters of the book are seen as extensions of
McKean’s myths of creation. Our follies, tres-
passes, failures and creative urges are reflected
in the lives of primordial men, women and
animals.

[…]

Chapter One (“Descent”). McKean claims
that Cages has a strong cinematic element and
this is certainly true of this opening chapter
involving a cat. His agile black animal leaps
from ledge to ledge, pads around, yawns and
occasionally lies on its back to get its belly
rubbed. It also turns its head periodically toget
a scratch just in the right place (behind the
ears, that is).
The cat is an important animal in McKean’s
fourth myth. It is privy to God’s thoughts and
motivations and it is also concerned about the
welfare of man. At the beginning of the chapter.
we follow this heavenly visitor down through
the various levels of Meru House, the earthly
embodiment Of the •golden mountain that
stands in the center of the universe” (Encyclo•
pedia Britannica) in Hindu mythology. J. G.
Davies (in the Encyclopedia of Religion) states
that the temple plans of certain Hindu temples
function as mandalas — •a sacred geometrical
diagram of the essential structure of the cos-
mos.- The axis mundi is •a place sacred above
all others providing access to the supreme
being • (Lawrence E. Sullivan).
TO denote the heavenly nature of Meru
House, McKean initially restricts his use of
paints to the interiors of this temple. Having
said this, I do not mean to suggest that the rest
Of Cages is a Hindu allegory though McKean
himself may well be interested in various east-
ern religions.

[…]

Cages was never really about the characters
in the book but about McKean’s influences,
experiences, upbringing and friends. Anyreader
of Cages will realize thatl have merely scratched
the surface of this complex work. One thing is
clear to me however. The diversity of styles,
the level of ambition, the richness of thought
and the inspiring execution of Cages makes it
one of the most important works of comic art in
the last decade. O

I think he liked it. But did he major in Religious Studies or something?

McKean is interviewed in The Comics Journal #155, page 56:

DE FREITAS: I’d have rhought you ‘re the last sort of per-
son To hesitate using the word ‘ ‘profound,” really, because
you are a thinking man’s comic artist, and with Cages,
a thinking man ‘s comic writer. So let ‘s go back to Cages
as a personal vision. How did you get into that?
McKEAN: Well, as far as the mechanics of it go, it came
out of a number of writings, short pieces over the years.
As far as realizing that they were all the same thing, that
really came about through this need to create a world I
could relate to, but also to anchor it to the real world.
But my trouble is that I’ve had quite a plain background,
really…
DE FREITAS: You mean uneventful?
MCKEAN: It was pretty uneventful. I didn’t grow up in a
difficult family, or in a war zone or something, where these
tremendous formative times can impact your work for the
rest of your life, almost defining what you are — which,
incidentally, I think can be dangerous. I had a very happy
childhood in very neutral surroundings. But there was one
singular event which was catastrophic for me, and I didn’t
want to get obsessive or morbid about it, but I did keep
returning to it, and that was my dad dying when I was
fourteen. Just at the time when you need to start talking
about things. And ever since then, I’ve felt very aware of
death being around. And it’s not a morbid thing at all —
it’s actually quite motivating.
DE FREITAS: But Cages isn ‘r about death?
MCKEAN: Well, it is in as much as this holistic, full circle
world view is central to Cages. So in its way, it’s trying
to come to terms with that. I don’t want to write auto-
biography.
DE FREITAS: Right. So it’s not autobiographical in a
literal sense.
MCKEAN: No, the emotions are autobiographical. And my
own questions as to whether I could ever make anything
that was important went into the artist’s story, so I tried
to crystallize the hope and despair of doing anything
creative into one man making one painting.
DE FREITAS: The artist is in some ways The central char-
acrer, but you ‘ve created some quite memorable secon-
dary characters —7 the old lady on her own , for example.
I found that, and I mean in a nice way, pathetic — one’s
heart went out To her in a way, and felt you were making
comments on life, and it not dramatic or demonstrative,
but God knows how many people live like that. I heard
on the radio the Other day, they think that by the year 2000,
Of households in Britain will be lonely households.
And I Thought you dealt with that very sympathetically
Theie are observational skills, surely.
MCKEAN: I suppose so. but it’s only in retrospect when
I get people’s reaction to it. I remember when I showed
that issue to you and you read it the first time, you thought
I was the parrot.
DE FREITAS: Right.
McKEAN: And only then I realized, of course, those ob-
servations come from my mum living on her own and she’s
not a lonely person at all. So again, it’s not biographical,
but something of the emotional observation is true.

Amazing Heroes #194, page 36:

Eastman began talking with people early last
year about the possibility of opening a publishing
house, and before long, word of mouth opened the
floodgate of submissions.
“All of a sudden, I had projects coming out of
the walls,” Eastman says.
McKean was the first to approach Eastman.
“Kevin asked him, ‘What have you always
wanted to do?’ ” Baisden said, and McKean came
back with Cages.
Described as “10 issues, 10 stories pondering
the price of life and fish,” Cages is McKean’s look
at his own creative nature. And not only is it his
first published comics writing, but artistically its
soft illustration is a visual departure from the lavish
paintings to which McKean’s Black Orchid and
Arkham Asylum fans are accustomed.
“Cages is Dave discovering himself,” Baisden
says, and likewise readers are discovering a new
side of McKean.

The Comics Journal #194, page 7:

MWAH!
FRAN HWANG
It’s obvious, in his review of Gages, that Ng Suat
Tong did his re*arch. TOO bad his review misses the
first, trust basic question of criticism: Is it any good?
Of course it is — this is Dave McKean we’re
talking about, after all— but to coat a review in
a patina Of exhaustive references ignores some
of Cages’ vital strengths and glaring weaknesses.
Cages works best when its scope is intimate;
McKean is a master at capturing the subtleties Of
the everyday, as shown in the strained relation-
ship between Jonathan and Ellen Rush, or in the
flirtation between Leo and Karen. I found itnearly
criminal that Tong mostly ignores McKean’s de-
pictions of the growing relationship between Leo
and Karen, such as the night when they meet,
talking and flirting over coffee as Angel playsjazz
in the background, their bodies flowing and shift-
ing surreally. Or their night of lovemaking, where
McKean depicts the instant after orgasm as a
spiral Of ammonites. It’s nothing short of genius,
really — a series of ethereal, swirling forms to
express the expansive, draining of afterglow
— and one of the most stunning depictions of sex
in all of the visual arts.
And Tong does McKean a disservice by un-
derplaying his skill at characterization. The world
Of Cages is filled with some of the most likeable,
sincere oddballs since Northern Exposure. From
the mute gallery owner who speaks with cards to
the man wearing the solar system on his head,
McKean populates his work with a supporting
cast thaes both disarming and original.
Unfortunately, McKean loses his wit and
perception when he makes his scope broader.
His allegories and neo-fairy tales are precious
and hardly original: Within comics alone, they
areshamelessly cribbed from Sandman and Beau-
-w tiful Stories for ugly Children, and they weren’t
that great the first time around.
Cages’ greatest flaw is that iYs art about art,
apparently executed without much forethought
on the common pitfalls of this kind of story. Art
about art always runs the risk of pretension and
onanism, of becoming nothing more than an ode
to itself. Cages, unfortunately, does little to dis-
tinguish itself from the rest of this fare.
McKean wastes a lot Of paper with vague,
useless generalities about art. Angel’s story of
two musician brothers on an endless bridge
boils down to nothing more than advice to find
the happy medi urn between discipline and spon-
taneity. Uh, thanks. Nobody’s ever thought of
the concept of balance before.
Further, he makes the mistake of depicting
not just the reactions of people to art, but the art
itself. It’s all fine and well if Jonathan Rush has
written a novel that sparked riots and led to an
unusual exile. Unfortunately, McKean includes
part of the novel’s text, actually written by him-
self, and makes it painfully clear that he’s much
better at pictures than prose:
“My God, if your precious messiah fell to
earth tomorrow, the poor fucker would prob-
ably open his wrists before letting you mutilate
his heart or infect his brain or just… bugger the
living juices out of him, like you’ve buggered
your own sister „
I can’t help but wonder how this trite jer-
emiad, which reads like it was written by either
an exceptionally sensitive high school goth or
Garth Ennis, is supposed to stand out enough
from adolescent anti- Christian bitching to war-
rant such an extreme response.
Maybe I’m judging McKean’s effort harsher
than I should because I’m not so disposed to-
wards his aesthetic: I cringe at the way he teases
modern art (“l think there’s one of these black
canvases in every museum in the world”) and
then offers pop-psychology exercises (“Imagine
you’re walking through a forest”) in its place. I
truly do like Cages; the medium is made richer
by its existence. If nothing else, it’s great to see
McKean try his hand at writing, and it’s always
good to see the cover artist applying his com-
mensurate skill to the sequential demands of a
comic’s interior. Still, to act as if Cages is perfect,
and then mask that presumption in heavy
deconstruction, does both the Journal’s readers
and McKean a disservice. The Journal doesn’t
need to kiss McKean’s as; that’s what all the
Other magazines are for.

That’s the most cogent review of Cages I’ve seen, and it was on the letters page.

Comics Scene Volume #2, page 25:

“Cages came out of visual ideas,” he
“I had been drawing a lot, so
adds.
story ideas came very slow. It has
taken three years, while I’ve been
working on other peoples’ books—jot-
tings and little bits of plot ideas that I
had written down, which came to-
gether at a time when I was completely
unhappy with everything that I had
done. I was generally dissatisfied with
everything and wanted to re-create
what I was doing, which led into the
creation myth at the beginning.”
McKean explains that his more
mainstream comics work had begun to
frustrate him. “Midway through Black
Orchid, and mostly with Arkham, I
started feeling that it wasn’t quite right,
I was doing them for the fun of it, not
for any sort of personal satisfaction.
Then, I got to the stage where I realized
I hadn’t done anything for personal
satisfaction!”
Cages was the project McKean de-
cided to do for himself, “It follows the
interweaving lives ofa bunch of people
who live in the same building. There
are fantasy elements that weave
through it, but what I’m trying to set
up in the beginning is a down-to-earth,
simple story about these people.
Running alongside that are mythic folk
tales full of surreal and fantasy images,
but they don ‘t touch. They run parallel
to each other. The story with all the
mundane, everyday goings-on is in
the context of this strange world and
the fantasy images, which is largely
how I think many people go on [about
life]. People run around doing many
day-to-day mundane things: going to
work, coming back, eating, sleeping—
in the context of believing in God or
gods, these fabulous stories of
centuries-gone-by. It’s interesting that
their lives can be seen in that way.
“There are moments in my story
when the mundane and the mythic
come together,” he continues, “but I’m
generally trying to keep them apart,
because that’s mostly what happens fin
real life]. At the day’s end, people
don’t get to talk to God, and there are
no immense, miraculous, fantastical
things that happen. But, at the same
time, there are many small miracles
All the characters’ Cages can be found un-
der the same roof somewhere in the heart
of a large English city.

And so on and so on. I don’t think I’ve seen a work that was talked so much about at the time as Cages — it was a phenomenon, at least amongst people who wrote about comics.

It was no. 46 on the Comics Top 100 in The Comics Journal #210, page 65:

It took several years, two publishers
and 500 pages to complete, but it
was more than worth the waitin the
end. Cages, Dave McKean’s explo—
Sive graphic novel, is one Of those
artistic achievements that you’re
compelled to stand back from and
just marvel at.
Really, it should be a total
mess. What starts routinely enough
as a tale about a small group of
artists (a painter, a musician, a
writer) all living in one London
apartment building explodes into
a vast canvas of dreams, stories,
lies and hallucinations. As reality
shifts and is shifted time and again
McKean similarly unleashes his
prodigious artistic talents, pulling
out all the stops — linework, Oils,
photos, mixed media, full color,
duotone, you name it — in an
effort to find new ways of corn—
municating in the comics form.
Seemingly building as he goes
along McKean presents a densely
structured narrative spiked with
odd angles, baroque visual treat-
and decepti v ely
ments
unmapped extensions. But you
know what? In the end it all
holds together.
More than that, it actually
works. Sure it’s wild and often out
ofcontrol. But at the same time it’s
some of the smartest and most el-
egant cartooning of the decade.
Some oflt seems slapdash and rushed,
while other parts seem coldly calcu-
lated and deliberate. And that’s the
way it should be. This is, after all, a
book about creation and creation
occuß in all sorts of unexpected
ways from the spontaneous to the
controlled.
The success Of Cages rests in
the fact that McKean is one of the
rare cartoonists with such a wide
variety of visual tricks that he could
pull offsuch a display. I can think of
few cartoonists who could have
pulled Offa book as big and bold and
brash as this one. But I’m certainly
glad that I can think ofone.

A new edition was published in 2016:

Cages is largely breathtaking in its use of the form. McKean is equally at home working within a rigid page layout as he is veering into a much more abstract system. His use of the occasional phonetic spelling, largely to differentiate characters’ accents, was a little harder to pull off.

People still like it:

Cages may be the most solid proof to-date that comics can be a literary art form. I would argue that Cages can comfortably go on the same shelf as Ulysses, The Metamorphosis, and 100 Years of Solitude.

See?

The genius of McKean’s artwork in Cages is that the faces of his characters, despite being featured over and over again sometimes hardly changing from panel to panel compositionally, are never illustrated the same way twice.

And so on:

McKean’s gift for characterization and nuance has allowed him to establish a truly living, breathing world in Cages thus far. The Meru House is a home for some very strange and compelling characters, all bursting with mystery and life.

So I guess that Cages really turned out to be the most enduring thing Tundra published.

This is the one hundred and fifty-eighth post in the Entire Kitchen Sink blog series.

1993: Captain Sternn: Running Out of Time

Captain Sternn: Running Out of Time (1993) #1-5 by Berni Wrightson, Shepherd Hendrix and others

I remember seeing this series being advertised at the time: A new series from freakin’ Berni Wrightson!? WHERE!? And then I bought it and I remember being bitterly disappointed. But I don’t actually remember anything in specific about the series, so let’s have a look at it.

These books are printed on very shiny, but very thin paper, so I originally thought each issue was 24 pages long (and at $5, so that would scare off many comics fans at the time), but they’re actually 48 pages. In which case, publishing them in the “prestige” (squarebound) format would be more normal, instead of having them be stapled floppies. But I’m guessing that it’s cheaper to print them this way? It still seems like a weird way to “de-class” the book and make it less appealing to potential Wrightson fans.

And… uhm… I would not have guessed that this was Wrightson at all. It looks nothing like his celebrated horror art style. But then again, he’s not inking himself here; somebody called Shepherd Hendrix (who is totally unknown to me) is.

And instead of horror, we get a sci fi comedy thing, which I really didn’t know that Wrightson was partial to.

Uhm… how is that eye’s speech bubble supposed to work? I mean, yes, I get that he says that Sternn was framed, but…

The series starts with a sort of post-Dark Knight cacophonous style with multiple voices overlapping and stuff, but it soon turns to an old-fashioned style where characters out-and-out explain all the backstory to each other (for the benefit of the reader).

So this is starting to look more and more like an Epic comic from 1983, and I have to pause my reading to do some googling.

Oh:

First conceptualized in the late 1970s, Captain Sternn was developed by artist Bernie Wrightson during his time at The Studio. The character’s first published adventure was developed for Tyrannosaurus Press in 1977, and it was eventually published in 1980 in Heavy Metal magazine.

It’s a character that Wrightson did in the late 70s, published in Heavy Metal. And Tundra’s owner, Kevin Eastman, bought Heavy Metal, and that… somehow led to Wrightson reviving this character?

What’s bizarre about this (besides Wrightson not giving the audiences what they presumably want) is that Wrightson is a notoriously slow artist, who commanded top dollar as an illustrator. What could possibly entice him to do a 250 page book (these five issues are 48 pages each)?

Kevin Eastman is interviewed in The Comics Journal #202, page 91:

GROTH: So ubat really happened, then? Finally, to set the
record straight. You bought 51% of Kitchen, and then
Kitchen technically bought Tundra?
KEUIN ERSTMRN
Tundra was a
rucking
nightmare. I
wanted Denis
to haue the full
power to try to
straighten it
out.
EASTMAN: Yeah.
GROTH: For a dollar or Some-
thing like that?
EASTMAN: Yeah. It was, I
can’t exactly remember but,
say bought 51 % (which then
as discussed above was ad-
justed to 49%). Two points
were given to another person
so that Denis could have con-
trol, which was important,
yers convinced me I should
have a Strong position, in case
he did something really
fucked up, and decided to
take acid for a year, I could
step in and fix things. Which
is pretty ludicrous ifyou think
about that concept. Him tak-
ing acid and me coming in to
fix things. He was brought in
to fix them.
GROTH: At least half of that is
ludicrous.
EASTMAN: Lees wait ’til the
polls come in to decidewhich
is the ludicrous one…
GROTH: Right.
EASTMAN: So, thaes basically
how the merger or the acqui-
sition/merger, however you
want to put it, and I don’t
care either way, because ids
the same thing, happened. I committed to x-amount
of fanding, Denis then came in and selected between
his own staff, my staff, his own projects, my projects,
cleaned house, re-located everything in Northampton,
had taken over the commitment to sell and account to
Creators anything that was in the warehouse so that
royalties from previously published books were hon-
ored and paid. Iftherewas anything he didn’twant, the
inventory or that responsibility, at that point it was
offered back to the Creator to purchase at printing cost,
or then, ifthecreator did not take them back, theywere
ulped or recycled. He took over the management,
completion, re-negotiation, and ongoing interest in
projects that he selected for Kitchen Sink from the
Tundra library. End of story.
GROTH: So basically you coughed up two million dollars,
plus a fairly substantial amount of money, no doubt, to
complete some projects, and in return you got 49% of
Kitchen. Essentially.
EASTMAN: Right.
GROTH: Was that a good dealfar you? [laughter]
EASTMAN: Sounded like a good deal at the time. In the
sense that one, I had a publisher with a 25-year
history… was it 25 at that time? No, because they
turned 25 during this time. Well, anywayhe had a very
long history, a well over 20-year history, thatwas well-
respected in the industry. They had a property that was
just going Hollywood, that could be financially re-
warding. He was willing to come in, was dedicated to
the art form, the medium, and he wanted to See some
ofthese projects completed in a fashion that he feltwas
better structured in logical business terms and that
eventually the company, if it was put On the true and
narrow road, could possibly be a profitable company,
which at that point, I hoped to be bought out for a fair
ce and perhaps recoup a tiny percentage of my total
Fundra/KSP investments. Never expecting to recoup
more than a quarter ofwhatever I’d invested in both at
this point, which is about 14 million.
GROTH: Holy ‘bit.
EASTMAN: Holy fucking shit. Yes.
It was respectable, yes.
GROTH: Tundra you $14 million
EASTMAN: Thaes including Tundra .K., and thaes
including Tundra Recording Studios, thaes including
Pro-Media, thaes including the investment in the
Hollywood company, where we had the affliation I
told you about. The investment in the company in
Hollywood alone was a million dollars. It was epic…
I was trying to build an empire, and thought I had the
skill and the moneyto do it. For a while there I at least
had the money and I watched it all go. All the money
I made with the Turtles, and I could tell you almost to
the penny where every bit ofit went, was reinvested in
the medium, at least 70%. Which is nice on the one
hand, because I can account for it, but extremely sad on
the other.
GROTH: O.K. Well, moving right along. Fourteen months
later, Ocean Capital Corporation bought Kitchen Sink so
Iguess what rm… andl don’t even knou ifyou can shed
any light on this, you gave Kitchen 1.5 million dollars the
first year, and committedyourselfto a half-million dollars
the second year, apparently he blown through.
EÆTMAN: What had happened was that with my luck
of all luck, I think that the market started taking a
major downturn at this point. The great stigma of
Tundra continued on through Kitchen Sink in the
sense that projects that creators did for other compa-
nies that sold well, for whatever reasons, sold a lot less
through Kitchen Sink,rrundra. Even things that Denis
took on fairly confident that they would be profitable
were not profitable. The company continued to lose
money at a fairly alarming rate. There was a learning
curve ofmerging the Mo staffs, there was some people
he brought from Wisconsin that ultimately ended up
departing, which caused production gaffes and prob-
lems. There was definitely a lot more holes than he
anticipated, the bleeding continued, the money flew
Out the door. It was hard. I thinkhe tried very valiantly
to stop the bleeding.
QOTH: You refer to a downtum in the market at about the
same time as Kitchen and Tundra merged. And that the
Kitchen company continued to lose money notwith—
standing thefact that be was canceling unprofitable books
and so on. Nonetheless, bow could Kitchen have lost two
million dollars in 18 months even with a bit ofa market
downturn That strikes me as
EASTMAN: If you „ . [lau hs] e , we did it,
Goddamnit. [Groth laughsfNo, ofcourse…
GROTH: But be was supposed to not do it. That was the
whole point of his taking over Tundra.
EASTMAN.’ I think some of the problems Denis faced as
well as he probably traveled down some of the roads I
did with respect to, say, ify•ou do a series ofcolor books
that you’re paying respectable industry standard mar-
quee name creator prices for. Which then brings
expensive printing and expensive pre-press, so what
you lose on something like that you lose big, and ifyou
want to blame it on a downturn Of the market, I guess
there was one. Either way, they just didn’t sell. That if
you looked at it in the sense that books he thought that
would really sell well, didn’t sell at all, or very little, and
so you combined the two and the losseswere epic. You
know? Thaes where I thought he ended up with some
of that left-over Tundra residue or bad apple stigma
that pu would literally lose money just about on every
book sold. perhaps it wasn’t evaluated properly, per-
haps the break-evens weren’t done properly…
GROTH: [laughs] The Tundra curse!
EASTMAN: This is the Tundra curse, continued. [laugh-
ter] So if you look at like, say, five… I’m sure that
Denis could cut you a deal on a bunch of Captain
Sternns that are still in the warehouse. I figured that
each Captain Sternn issue lost thirty thousand dollars
or more per issue, times five, I mean, bam! You’re over
a hundred thousand dollars in fucking losses right
there. Believe me, Tundra cost me $14 million. I was
aware of every penny I “‘as losing. And ifs amazing
how quick it goes. It’s like, it’s like a rock star with a
nasty coke habit. Ids like, “Fuck Where did all my
royalties go?” It’s scary.

Sorry for quoting at length here, but I just found that interesting: Eastman claims to have lost $14M over Tundra’s short life, and taking a bath on $100K on just printing Captain Sternn. So I’m wondering, of course, whether the reason Wrightson did the series in the first place was because Eastman came to him with a huge advance and said “go wild! do anything you want! you rule!” and Wrightson came back with this…

The Comics Journal #82, page 17:

Sternn Returns: Beginning in
the sixth issue, the Epic
Comic Dreadstar will
contain a new, regular co-
feature. Entitled ‘ ‘Inter-
stellar Toybox,” this eight-
page back-up series will be
written and drawn by Berni
Wrightson. The storyline will
continue the exploits Of
Captain Sternn, a
Wrightson-created character
who previously appeared in
both the Heavy Metal movie
and magazine.

Heh — I wasn’t that far off with my Epic Comics comparison: Wrightson had been meant to have a backup series running in Dreadstar in the early 80s, but that petered out after just two issues.

Oops! That’s a lot of googling. Back to the series:

I guess this history also explains why the villain looks quite like one of those characters from… er… House of Mystery? Those DC horror anthologies.

Oh yeah, the plot: It’s about an evil industrialist growing vegetables back in the cretaceous period or something. And a heist, and dinosaurs. It’s all good.

Fortunately he spells out his evil plans at length.

Dinosaurs! Finally! I wonder whether Wrightson pitched this as “you like dinosaurs, right? I’ll do a dinosaur book” and Eastman went “yes! dude!”. Unfortunately, there aren’t really that many dinosaur vistas, and while these pages might have looked super duper cool if rendered in Wrightson’s 70s style, here it’s just kinda… untidy? There’s no weight to these lines, and little drama.

Of course, this is a humour book, so some bits are less heroic on purpose (but there’s a whole bunch of heroically jumping around later).

That woman’s hairdo seemed to get bigger and bigger, and she’s frequently wearing these red carpet gowns to lounge around in. I wondered whether this was a parody of something, but perhaps Wrightson just wanted to draw really big hair…

Well, that’s nice.

Oh, yeah, there’s zombies in this book, too, so we also get zombie dinosaurs.

The final issue is a bit sloppy, production wise. The linework is muddled on some pages, and the colours are slightly our of register on others. But then again, this is in 1994, and the company had run out of Eastman money (Eastman claims that Kitchen Sink lost 2M over 18 months during 1993/94), so I guess they had to hustle.

Finally! A page that looks like actual Berni Wrightson! Almost!

Reading these comics now, I understand my disappointment from the 90s. But these aren’t all that bad, really? Without all the baggage… I mean, if I happened onto this book, and was told that it was a lost book from 1983 by some unknown creator — I would probably have thought that it was all OK. It’s got some good gags, it’s got a pleasantly convoluted storyline, and the artwork is lively, if unremarkable.

It’s fine, really.

The Comics Journal #158, page 18:

Another thing that Eastman had not an-
ticipated, and that which in the end became his
greatest frustration, concerned his dealings with
creators. Eastman believes Tundra’s generosi-
especially with advances, and lenient at-
titudes about deadlines contributed to numerous
situations where work was either turned in late
Or not at all.
For Eastman, the “worst part of the job”
became calling up creators he respected and
muscling them over projects. He agonized over
how to approach such matters and “lost many
nights of sleep as I mapped out what I was go-
irig to have to say to these people.”
The company’s internal documents list
several such cases of work being either delivered
late or not at all, as well as other assorted pro-
blems. Eastman confirmed that Dave McKean
was unable to give the company a “firm
schedule” for his work on the Cages series.
McKean acknowledged that some delays were
unavoidable. “All I wanted to do was get a book
out that I was completely happy with. Tundra
did this for me.”
Eddie Campbell was advanced money for a
project. referred to as Hellfire Club, that never
materialized. Campbell conceded by phone
from Australia that he “pulled the plug on the
project” and transferred his advance money to
a new project, Georgette, now being released
under the title Graffiti Kitchen.
Documents dated December 19, 1991 show
that Freedom Project by Michael Davis and
David Quinn had also fallen “way behind,” but
Eastman holds no grudge. Neither Davis nor
Quinn could be reached for comment.
Deadlines on Mark Beachum’s I_nmina were
• •blown almost immediately,” according to
Eastman. Despite promises and assurances,
Beachum’s work failed to appear on schedule,
“which in turn held up seven other people.”
Beachum was not available for comment.
• •It was just insane,” Eastman recalls.
met with him several times to plead with him
— listen. I’m not trying to be an asshole or a
tyrant — just tell me when you can turn the work
in and we’ll work with you on it.”
“I would tell these people (creators), ‘just
be honest with me — if you can’t turn it in for
a year, we’ll work with that — I’ve paid you
some money, you’ve done a fraction of what
. there’s no need for
you’ve been paid to do .
this: And then when they’d lie, it was a slap in
my face ’cause I was trying so hard.”
“These types of dealings were extremely
difficult for me
. nobody wants to be an
asshole. and that’s probably what got me into
so much trouble, my inclination to be nice .
Definitely bad from a business point-of-view,”
said Eastman.
Other projects were doomed, damaged, or
derailed by a variety of unseen obstacles.
Bernie Wrightson developed some medical
problems and was unable to proceed “at the
same pace and capacity” as originally intend-
ed for Captain Sternn, according to Eastman.

As far as I can tell, this series has never been reprinted, which is surprising.

They seem to be selling for respectable amounts on ebay, for instance.

Since it’s never been reprinted, there’s apparently no reviews out there, either?

Here’s something:

Captain Sternn, Running Out of Time v1 #5, 1993 – As this issue marks the end of the limited series, the artwork seems to run out of steam at the same time. Bernie Wrightson’s layouts are paced more erratically and even his four two-page spreads lack the excitement of previous issues. Pages 29-30 are especially disappointing in their lack of effort.

This is the one hundred and fifty-seventh post in the Entire Kitchen Sink blog series.

1993: Madman: The Oddity Odyssey

Madman: The Oddity Odyssey (1993) by Mike Allred

Oops — this was published before Madman Adventures, so I should have read it first, I guess? “You are in a twisty maze of Madman books, all named in odd ways…”

Ah, right — this is the two-colour book Allred was talking about in some interviews I read while doing the other Madman post.

He talked about not having found the right tonal level, and that having Madman eating a guy’s eyeball was probably not the right thing.

The second colour (grey used for shading) also seems like a mistake. I mean, it’s not that it looks bad, but Madman looked so, so much better as a four colour book — even here, the artwork seems to cry out for colour.

The plot is fairly straightforward — he’s on a trip to find a scientist that can revive a different scientist so that that guy can tell him who he is. (For Some Values Of “straightforward”.)

He does pack in some satisfyingly strange things here, and it’s a fun read. And look at Frank’s face in the sixth panel.

If there’s one weakness, it’s (some) of Allred’s action scenes. The last two panels there, for instance, don’t really convey much of anything — you know what has to have happened, but you have to be pretty generous in your reading to feel that that’s completely successful.

Oh! And we actually get Madman’s origin story? I’ve just read stuff here and there over the decades, and never actually known what was up with the entire thing, so I guess I assumed that this was never actually shown.

And… here’s the origin of the suit (without the top of his head being covered). But… what actually happened here? We get a “RRP!” so I guess the top got ripped off, but we’re not actually shown that, are we? Again an action sequence problem…

Other nerds also note the transition:

By the end of the book Allred has delivered a fun statement of intent that still holds up, introduced one of the most charming and uncomplicated romances in comics, and modified the costume to the more familiar version where the fine head of hair emerges from the top. This is fudged in story terms, occurring in vague fashion from one panel to the next, but Allred’s right about the better design, so it’s not worth picking too far.

Pick! Pick!

This is the one hundred and fifty-sixth post in the Entire Kitchen Sink blog series.

Amazing Heroes #196, page 67:

LANG: You ‘re both working on pro-
jectsfor Tundra. What are yu doing,
Bernie?

[…]

MDA: My new project is called
Madman. It’s a three-issue prestige
format book that will be followed by
more adventures and stories using this
central character as the outlet for other
stories. The first three issues deal with
Madman, who blasts out of Snap City
with his slingshot and lead-filled
Duncan yo-yo. Madman is a wacky
guy whose mental disorder gives him
the ability to “see” events in other
people’s lives. On a mission to find
the journals of his friend Dr. Boiffard,
Madman must journey to Buzz Town
and locate the elusive Dr. Flem (Boif-
fard, in case you’re interested, is on
ice in Madman’s deep freezer). But the
maniacal Dr. Monstadt is intent on
getting the journals first. The prize?
The secrets of life and death. And
that’s the series in a nutshell. Oh yeah,
and it’s got a little flip-action book in
the corners.
BEM: The dance that he does is really
cool.

Kevin Eastman is interviewed in The Comics Journal #202, page 85:

GROTH: Did you continually express your frustration at
your ennomic hemorrhaging?
EASTMAN: Oh, I’m sure.
GROTH: Your employees were well aware…
EASTMAN: But i think a lot of it in reference to, it
sounds finny [laughs] as I’m saying it… (laughter) I’m
sure youve had to deal with this before. But why the
fuck didn’t this book sell more copies?
GROTH: Sure.
EASTMAN: brilliant! This is something that should
have done 20-, 30-, 40,000 copies. I mean, Madman as
an example, That was a project that we
took on because we loved Mike Allreds
artwork, his story, his premise, his con-
cept this was a winner. A little trivia
here, when he brought it to us, it was
called The Spook. We took it on for
those reasons as well as, equally impor-
tant, that this is something that is
mainstream thaes going to sell a lot of
books. This is something that is going
to hit the audience that’s reading super-
heroes, and this is something that’s
going to hit the audience thaes not
reading superheroes. Because they’re
going to find the humor and the
storytelling here. And the first issue
didn’t even break even. And consecu-
tive issues did less.
I don’t think he started doing really
well with it until he went to Dark
Horse. And then for some reason he
started selling a lot more copies.

Denis Kitchen said that the first year he ran the rebranded KSP/Tundra company, they made a profit, and I note that my printing of this Oddity Odyssey book is the third printing, so it must have been selling, you’d think?

This is the one hundred and fifty-sixth post in the Entire Kitchen Sink blog series.